Super Smash Bros. is paying a full update to Nerfing Wii Fit Trainer

You can't get out of yoga here, Wii Fit Trainer.

You can’t get out of yoga here, Wii Fit Trainer.
Screenshot Nintendo

Super Smash Bros. Ultimate balance changes usually come in waves. Whenever the developers add new content to the game, players can expect to be greeted by a handful of character customizations across the extensive roster. But in the latest update, Nintendo’s decision-makers have set their sights on just one fighter: Wii Fit Trainer.

The single line in today’s version. 11.0.1 update explains that “The landing vulnerability after using the Wii Fit Trainer’s special head had decreased accidentally, so this has been fixed.” This ends an exercise-based reign of terror that began earlier this month.

On March 4, Wii Fit Trainer received what the community calls a “shadow fanatic,” or an improvement to their gameplay that was not mentioned in the official changelog, as part of the release. 11.0.0 update. While fixing a long-standing bug with the Wii Fit Trainer’s Header special, the developers somehow also reduced landing recovery – or the amount of time between the end of the attack and being able to perform a follow-up action – by more than half.

This buff gave the popular attack even more usefulness, especially when combined with the character’s Deep Breathing special to increase their fall speed. Under these circumstances, Header became incredibly difficult for the opponent to punish because the user could recover so quickly after use. The buff has even opened up some cool new combo routes for players to learn.

As is often the case with these changes, Wii Fit Trainer users loved it, while other serious competitors hated it, but for the most part, it didn’t seem to affect tournament results for the few weeks it played or to improve the fitness instructor’s rankings. in different power rankings. With or without the shadow fanatic, Wii Fit Trainer is still considered a true midfielder, which is a shame for how much fun they are to watch in high-level play.

I’m a big believer in letting things like this rock for a while before tweaking it with an update, even if it was really a mistake, but I think we have to respect the developers’ vision here. I think Wii Fit Trainer just wasn’t meant to have all that power.

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