Diablo is reviving both the past and the future of Blizzard

Diablo is reviving both the past and the future of Blizzard

Diablo should never have been in real time. Originally conceived by Condor, later known as Blizzard North, Diablo was intended to be a turn-based RPG that borrowed heavily from the tradition of roguelikes. It was Blizzard, along with the success of WarCraft II: The Tides of Darkness, that suggested that Condor turn it into a real-time point-and-click dungeon crawler.

“We’ve been fighting that transition for a long time,” Condor founder Max Schaefer told GameSpot in a retrospective 2002. “The amount of time we had on it was completely ridiculous as it only took us about three hours to mock the game in real time.”