Mortal Kombat: Expanded and impossible version of a video game

Mortal Kombat (EE. UU./2021). Direction: Simon McQuoid. Script: Greg Russo and David Callahan, based on the video game of the same name. Photography: Germain McMicking. Song: Benjamin Wallfisch. Edition: Scott Gray and Dan Lebental. List: Lewis Tan, Jessica McTamee, Josh Lawson, Mehcad Brooks, Joe Taslim, Tadanobu Asano, Hiroyuki Sanada. Distributor: Warner. Duration: 110 minutes. Qualification: only suitable for people over 13 years old. Our opinion: regularly.

Whoever wants to approach this film without being identified with the world of the highly successful video game that spawned it, Mortal Kombat, You feel nothing more than a fleeting reunion with some of the things only the big screen can offer: a walk through fantastic worlds, unlikely action scenes that seem real, the power of technology at the service of mass entertainment.

To overtake the ground lost by the pandemic’s impact, this large-scale, shrill model that relies on the power of visual and sound effects may need products like Godzilla vs. Kong, “class =” com-link “data-reactroot =” “>Godzilla to Kong, in the light of whose battles there is nothing but look and be amazed at what digital technology achieves. Another thing is a video game, where there are no spectators but participants making decisions all the time.

The characters of this Mortal Kombat they are the result of that role change. We almost always see them still, solemnly reluctantly proclaiming their impossible dialogues. They only move when they have to fight and they do it more or less well because the performers (some of Asian descent) are adept at a variety of martial arts that have been choreographed with a lot of ingenuity. In the film examples of Mortal Kombat at least a path to self-parody has been attempted. Here, because they take everything so seriously, the only ones who won’t get bored are the fans of the videogame. Cinema is another thing.

Conocé The Trust Project

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