The painfully good roguelike strategy game managed to hit 500,000 sales in just a week and it’s getting content updates
Devolver Digital and Four Quarters have got their hands on quite a roguelike strategy Loop Hero, a game that is hard to ‘get’ completely until you’ve looked at the clock and realized you lost several hours in the blink of an eye. A lot – and I mean enough – curious players have come to that realization this week.
Loop Hero passed 500,000 sales in its first week on Steam and players are on the road for an average of 12 hours.
What kind of game is this? It’s a distillation of moody old RPGs, card players, idle games, and gambling. Okay, the latter isn’t technically true – but I definitely feel like I’m putting my luck to the test when I play. I never know when to retire with my pile of resources before it’s too late and I’m screwed.
Decorate the map with structures of randomly drawn cards to help and hinder your hero, passively watch them battle it out with fantasy enemies, actively gradually equip better gear drops to suit your class and keep them alive until they take on the big boss – that’s the idea anyway. Loop Hero is difficult.
It’s one of those games with an old-fashioned mystique, where you have to test things yourself to discover synergies or even entire game mechanics, or you have to consult the wiki.
I have yet to clear the second stage – I was once this close with an absurdly fast-hitting Rogue – but maybe I’ll have my breakthrough soon. I also want to get better with the Necromancer because skeletons rule.
Aside from the sales update, Four Quarters also confirmed one some upcoming features: “a system to save during expeditions, new speed settings, and a pack of attributes obtained from bosses.” The developers also intend to give Loop Hero more card types, character classes and tile transformations this year.