Immortals Fenyx Rising’s first DLC consists mainly of new puzzles and not much else

Illustration for article titled iImmortals Fenyx Risings / i First DLC is mostly new puzzles and not much else

Screenshot: Ubisoft / Kotaku

On January 28 Fenyx Rising ‘Immortalss first DLC, A new God, was released. After the events of the original ending of the main game, set A new God is a strange expansion and epilogue that Immortals fans can enjoy, but only if you really need more puzzles.

Also spoiler warning: I’m going to talk about the end of immortals a little. Just as a reminder.

A new God becomes immediately after the the end of immortals, after the main character, Fenyx, discovers she is the daughter of Zeus and defeats the big evil Typhon with the help of the gods. With her cosmic origins and after all she had accomplished in the main game, Zeus had decided to give her a chance to become a full member of the pantheon of the gods, alongside people like Athena and Zeus herself. But this is also a video game, so she has to complete some tasks first. I know. Super shocking.

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Screenshot: Ubisoft / Kotaku

That is the main purpose of A new God, which is a great way to handle a DLC set after the major events in your game. But actually play A new God doesn’t feel like I’m continuing the story of my Fenyx. That’s because you essentially have to start a separate game from the main menu first. After doing this, keep playing A new God not as your Fenyx, with her powers and weapons, but as a generic Fenyx with all her powers, stats and equipment almost maxed out and all your armor and weapons missing. And none of the cool gear you get in the DLC can be brought back into the main building immortals game. All of this made it very difficult for me to worry about what was going on inside A new God because it felt so disconnected from my Fenyx and her story.

It doesn’t really matter, because not much happens in it A new God. If immortals was a super complicated take on the Ubisoft open world formula, this first DLC is an even more streamlined version of that already condensed approach. All your gear is running low, there are few side quests or activities, and the open world consists mainly of a few temples and a central area floating in the air. There is also much less dialogue and narration, but for people who have found the humor in them immortals to be grating and obnoxious that could be a boon. Personally, I missed the bickering between Zeus and Prometheus during my exploration.

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Screenshot: Ubisoft / Kotaku

Most of it A new God is puzzles. Lots of puzzles. Some of these are much more difficult than the main game’s puzzles, so if you haven’t played immortals since it came out, you might find yourself dumbfounded. Many of these new puzzles use the new double jump ability that you quickly unlock, as well as a host of new elements such as magnets and electrical circuits. While I enjoyed completing a lot of it, I still haven’t finished the DLC because I just don’t know how many more puzzle dungeons I want to do. The main game was already filled to the brim with these rooms and like many other players, I still haven’t done them all. So it’s not very exciting to get a whole bunch of new puzzle rooms on my lap.

From the announced DLC immortals, A new God always seemed the most boring and skipped. It’s not bad and for those of you who couldn’t get enough of the puzzles in the main game and wanted to see what happens next after the credits roll in immortals, this DLC is exactly what you were looking for.

But if you didn’t love immortals or felt burned out at the end of it, I’d like to skip it A new God and just finish all the puzzles you probably haven’t completed in the original game.

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