Goldeneye 007’s lost Xbox 360 remaster has leaked – as a full game speedrun

Goldeneye 007The official remake project from Rare, Microsoft and 4J Studios, before it was quietly canceled, is one of the game industry’s wildest lost projects. We’ve covered this canceled Xbox 360 game at length over the years, with updates usually coming in the form of increasingly detailed leaks – and this week is definitely the biggest yet. The rumored N64 update dam has cracked open, as it were, with a legitimate playable copy leaked.

An old Spanish game streamer, going through Graslu00, got the real GoldenEye key in the form of one of the game’s near-complete ROMs, as created by Rare in the 2010s for Xbox 360 consoles and then indefinitely on the shelf. Graslu00 loaded the ROM into a PC emulator, confirmed it was real, and pre-recorded a full “00 Agent” gameplay session (meaning the hardest difficulty with the most required targets) before staging a chat while the footage was on were shown to viewers on Friday. Which made me wonder: How the heck did he get the ROM?

“I was sent the build anonymously and had to wait” until a certain date to reveal it, Graslu00 told Ars Technica in an email interview. The files came with a curious note: “Never say never, release soon James.”

From the look of Graslu00’s channel, are years of it Golden Eye-connected streams may have caught the attention of a ROM leaky and his last two-hour video shows a distinct N64 Golden Eye expert who efficiently tackles every remade level. Therefore, the video is not only considered the first independent recording of this holy grail of lost video games, but also the very first speed run.

Not your father’s RCP90

If this is all new to you, rewind to my last piece on the X360 Goldeneye 007 remake, which breaks down the base. As I’ve reported before, this is a note-for-note remake of the N64 classic, as opposed to a revision, and it’s so allegant that it includes a “graphics switch” button, similar to some Halo remakes games. You can switch back and forth between the game’s original assets and a completely new coat of paint (and much more realistic-looking actors, including a James Bond who finally looks like Pierce Brosnan) at the push of a single button.

Graslu00 chooses not to test that feature in his recordings, although he confirms in emails to Ars that the graphics toggle button works without hooking or pausing the game. (He admits to having noticed a few funky graphics mismatch bugs when switching back and forth, but says they’re mild.) For this two-hour video, Graslu00 chose not to show off the switch because he uses the ” flow “wanted to maintain and prove that the canceled project can indeed be played from start to finish … at least, on the Xenia emulator (not to be confused with Goldeneye 007 character Xenia Onnatop). In emails with Ars, he claims the game runs identically on 360 hardware and is “signed as retail”, making it easier to run on emulators (and needs a patch to work on developer 360 hardware). That means the small number of bugs related to sound volume imbalances, disappearing and recurring assets, and dummy textures are inherent to the build it got anonymously, unlike a problem with emulators (although exactly what build this is remains unclear since the menus do not contain a version number, for example).

Meanwhile, the full scope of the project has never been more apparent than in this two-hour video. Each campaign level is not only defeated, it’s defeated, with occasional pauses to linger at revised skyboxes, textures, props, and revamped character faces – and the scale of this game’s enhancements surpasses that of the Perfectly dark X360 remake, as proven by elements like completely revamped mountains in Dam, higher resolution posters in Archives and a total overhaul of Egyptian bonus level. Still, this video counts more as a speed run than a careful analysis. Graslu00 clearly knows his Golden Eye, thanks to high-speed strafe-running, manual aiming, and the kind of rapid-fire PP7 gunfire you’d swear came from an RCP90.

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