Destiny 2 is returning loot to the moon next season

Illustration for article entitled iDestiny 2 / i Will Bring Loot Back To The Moon Next Season

Screenshot: Bungie

The moon was finally added Destiny 2 back in 2019, but last year’s Beyond Light update made the loot obsolete. Bungie plans to fix that next season by reissuing some of his old gear with a new infusion cap in the studio’s running dance to try make sure the game progress is just right.

Bungie outlined the details surrounding these changes, which will be introduced when Season 13 starts on February 9 this week’s blog post. Here’s a quick rundown of the changes, which also apply to the Dreaming City, added in 2018 Deserted extension:

Reissued Dreaming City Reverie Dawn and Moon Dreambane armor.

Reissued 4 weapons for Dreaming City with new Perk Pools.

  • Wake Wake, Sleepless, Vouchsafe and Retold Tale.
  • Dreaming City weapons dropped in the Shattered Throne dungeon can roll with perks not available through drops from other reward sources.

Reissued 4 Weapons for the Moon with New Perk Pools.

  • Premonition (Pit or Heresy only), Heretic, Blasphemer and Apostate.
  • Weapons dropped in the Pit of Heresy dungeon can roll with perks not available through drops from other reward sources.

Beyond light changed a lot in Destiny 2, not only by removing various core locations and story campaigns from the game, but also making large chunks of the loot obsolete. V.ia a new sunset system, it shows how powerful weapons and armor can become to channel players into a smaller, more manageable, and from Bungie’s perspective, more sustainable loot pool. After a slew of complaints that the loot pool had gotten too small, Bungie has since been trying to rebuild it, but in a number of ways it has’s trying to do it seems to completely undermine the simplicity behind sunset in the first place.

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Screenshot: Bungie

On the one hand, the above are welcome changes, but on the other, I don’t know why this hasn’t happened from the beginning. This is basically an old loot that has been remixed and added back to the game after the original versions were all rendered useless by the new infusion cap. Players who have played in recent months Deserted and Shadowkeep have all earned sunset gear for the first time, despite both expansions still costing money (instead of Beyond light).

For some reason, the old gear also lingers. “To become more specific about the actual experience, activities involving the acquisition of reissues will be heavily weighted to reward reissued equipment rather than covered equipmentalthough the exact weighting and mechanics may differ, ”writes Assistant Game Director Joe Blackburn. “For example, if you already got a weapon with an IV cover in the Dreaming City, it won’t fall down in front of you anymore.” Why does equipment with infusion caps fall at all?

Bungie also reworks Crucible and Gambit progressions. Rather than collecting tokens, players will be ranked with both suppliers like any other, getting engrams on hitting each rank and additional crafting materials at specific intervals. Basically, Shaxx and the Drifter will be offering their own mini-season passes. This seems like a better system to me than the current token-based system, but in part only because Bungie is slowly making that much less rewarding than it would otherwise be. Reward packs for turning in tokens fall at significantly lower power levels than your existing gear, and also draw from an extremely narrow pool of gear that most players already have.

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Screenshot: Bungie

The new progressions will eliminate the need for tokens, so players are encouraged to turn them all in before the next season starts. In practice, that means fiddling with some of the menus in exchange for maybe a piece of gear out of the dozens and dozens that have an advantage or stat roll worth sticking to. Again, it feels to me like Bungie is solving another problem on its own.

But wait, there is more! Nerfs to certain Stasis abilities in PVP are also on the way. Added in Beyond Light, the Stasis subclass, which revolves around icy crystals that freeze and shatter into extremely powerful and satisfying ways, Crucible has confused because of how overwhelmed it can be in competitive play. Update 3.0.2, which will go live January 19, wThe range and damage of the Shatter Dive and Whisper of Fissures abilities are significantly reduced.

Long-term, Bungie says it ‘s which aim to make the subclasses more balanced across the board, as well as dominate skills to make firefighting a more effective and viable means of competing in PVP. “We are still in very early discussions, but we are looking to restore a better balance where good firefights are worthwhile in these playlists,” wrote Combat Chief Tomonori Kinoshita.

There are now three weeks to the start of next season, and Bungie plans to see more changes in future blog posts. Hopefully they show you where Destiny 2 will continue to grow, instead of simply correcting the mistakes of the past.

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