Cyclists are now cheating in both video games and real life

Illustration accompanying the article titled Cyclists Now Cheat in Video Games as well as Real Life

Statue: Zwift

Cycling is one sport riddled with lycra-clad cheats. It has been from the very beginning, and stays that way up to the present day. So much so that even if they’re trapped on the inside and compete virtually in their sport, cyclists are still deception.

As so awesome Turner story In short, many cyclists have participated in the game Zwift lately, and surprised Pikachu face, they are being arrested for breaking the rules, albeit in new and fascinating ways.

Zwift is a game where you ride a real exercise bike and then see your speed and actions on the screen. Unlike things like this you may have already tried in the gym, Zwift is a actual game, with competitors and tracks and graphics, and is more like something you’d play on the Switch than the gym.

undefined

Statue: Zwift

Earlier this week, Zwift’s “Performance Verification Board” imposed a six-month ban on two of the best riders in the game. Israeli rider Antonina Reznikov was caught editing her data to make her on-screen performance 32% faster than her actual pedaling, while German rider Selma Trommer was caught doing the same for a 9% boost. Both riders initially disputed the board’s findings before later nodding, saying yes, okay, we cheated.

And these are just the last two. As Cycling tips report, Zwift has struggled with cheating for a while, especially during the pandemic, as professional cyclists, complete with sponsorship and the need to be seen to perform well, flock to the games of the game.

To his credit, Zwift has been about to catch these cheats, as evidenced by the fact that … these two were caught? Anyway, given over 100 years of historical precedent, the problem may be less with the game and more with the players.

.Source