Cyberpunk 2077’s latest patch has reportedly added a groundbreaking bug

takemura in cyberpunk 2077

Screenshot: CD Projekt Red / Kotaku

Last night CD Projekt Red dropped the first major update troubled open world shooter, Cyberpunk 2077. Major is a relative term. Although greater than previous updates, yesterday patch 1.1 focuses more on stability fixes than a comprehensive overhaul. In fact, it actually made the game worse by introducing a potentially game-breaking bug.

Patch 1.1 fixes an issue in the mission “Down on the Street” where Takemura would not call, preventing progress in the mission. He will call now apparently, but don’t say a word. Some users say that reloading old saves or creating new save files won’t fix it either.

There is at least one apparent solution. First, try to call Judy before Takemura is calling. If he does, hang up the line and take on a side job. (The player who reported this workaround has tackled a Delamain side quest.) Wait 24 hours in the game and Takemura will have to call – with dialogue and all – so you can continue in “Down on the Street.”

Kotaku has contacted CD Projekt Red for comment.

I am playing Cyberpunk 2077 on an Xbox Series X, where it outperforms it seems to on last-generation consoles, but not, as one of my roommates so often reminds me, as on his high-end rig. Still, I have run into some bugs since day one. Mostly it’s garden hiccups: NPCs floating in the air in ways they shouldn’t, or a weapon that refuses to reload, even though I tapped ‘X’ 18 times. Small potatoes.

bug in cyberpunk 2077 patch 1.1

I hope the funny bugs (see above) never go away.
Screenshot: CD Projekt Red / Kotaku

The bug that soured me in the game surfaced during the ‘Stadium Love’ side quest where you meet a bunch of veterans, throw back bad vodka shots like you were at a bad frat party (‘What’s this, rubbing alcohol? ”V asks ), and then enter a shooting competition. In one attempt, I was unable to get my rifle out – pretty much an instant DQ in a shooting. In another it was me, but all the veterans around me knocked out theirs too and started firing at me. That was bad too. I decided to suspend the game until it was in a better state.

“Stadium Love” is not on the list of the dozens of missions that took place yesterday‘s 1.1 patch. Against my better judgment, after downloading the 16.5GB update (!!!), I tried the search again. I was able to shoot my gun without a problem. I was still getting shot too. So not perfect.

CDPR says yesterday’s update addresses an issue with the “M’ap Tann Pèlen” quest, where players could encounter a roadblock while trying to talk to the character Mr. Hands on the phone. I had no problem with it today, but I hadn’t tried the search at all before downloading the 1.1 patch. Who knows if I would have hit a snag, say, three weeks ago.

Overall, after spending some time with the game last night I can say it feels about the same as it did before I put it down. Perhaps those on last-generation consoles will see more benefits. At the moment, social media seems to be rowdy with news outlets noting that the patch exists or players pointing out how thin the notes seem. CDPR says this patch is “focused on various stability improvements and bug fixes” and “lays the foundation for the upcoming patches.” The next one should be expected in February a statement from December.

Ten days ago, CDPR released a video stating that the January major update would be released in ten days. Yesterday‘s 1.1 patch, in the most technical sense, hits that target. Indeed, these are updates that do indeed fix some issues with the game. It also landed Friday 5 p.m. ET (10 p.m. Warsaw time). Make it what you want.

Is Cyberpunk 2077 “Good” now, as No Man’s Sky clawed its way to greatness? No not yet. But this is a small step in the right direction. I am curious what the future holds.

Cyberpunk 2077 is in a cyberfunk

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