CD Projekt explains why it didn’t slow down Cyberpunk 2077 again

CD Projekt has said it didn’t feel any unusual “external or internal pressure” to launch Cyberpunk 2077 on December 10, and explained that the decision not to delay the game was at least in part because it was “definitely not watching enough time. “to compromised last generation versions. The company also explains that it “theoretically” could have released the game on PC only. In an unscheduled call from investors, the senior members of CD Projekt were asked if the company thought they should release the game before 2021. SVP of business development, Michał Nowakowski replied, “I wouldn’t say we felt any external or internal pressure to launch on the date – other than the normal pressure, which is typical of any release.”With major issues in the base PS4 and Xbox One versions of the game, not to mention persistent bugs in upgraded last-gen, next-gen, and PC versions, many have wondered why CD Projekt Save the game slowed down no further after three previous delays (the first two of which were particularly celebrated by many fans for showing their dedication to making a polished product). In fact, Nowakowski seems to be suggesting that the company just didn’t realize how broken some versions of the game were: “It’s more about us looking at the PC and next-generation performance – as mentioned earlier – than at the current generation.

As part of the same set of questions, the board was asked how the game passed certification on Xbox and PlayStation, which appears to be due to trust from the console companies. “In terms of the certification process and the third parties,” Nowakowski explained, “this is definitely on our side. I can only assume they trusted that we would sort things out upon release, and clearly that didn’t quite come together. as we planned. “In a separate question, the board was asked if the company could have simply released a PC version of the game on December 10 and delayed a console release. “In pure theory, if we’d decided that a day before launch, yes; we might have only released the PC version,” Nowakowski said. He did not elaborate on whether that discussion took place. However, Nowakowski made it clear it would have been impossible to release a next-gen version alongside the PC:

“[Next-gen consoles] get a completely different version of the game, so it’s not like we could have decided at any point recently to “ flip the switch, ” so to speak, and change the old-gen version to the next- gen version and beware of the next gen. As you have noticed there is no next generation native release. The game runs on next-gens and takes advantage of how next-gens perform, but it’s not like we got our hands on a next-gen version and decided to keep it on the shelf. “

CD Projekt yesterday formally apologized for the substandard version of the game released on PS4 and Xbox One, letting customers know they could request refunds. After late receipt of the console version of the game, we published a 4/10 review of the base console version stating that it “doesn’t even hit the lowest technical quality bar you would expect, even when playing on lower hardware. “.

Joe Skrebels is IGN’s Executive Editor of News. follow him Twitter. Do you have a tip for us? Discuss a possible story? Send an email to [email protected].