Bungie has said it won’t expand Destiny 2’s Cosmodrome location to its original Destiny 1 size after all.
Previously, the Destiny creator had said that the original area of the franchise – which returned in Destiny 2: Beyond Light last fall at about half its base size – would grow over time.
There was no suggestion it would ever get its Destiny 1 Year 3 Rise of Iron expansion in the Plaguelands connecting zone, but Bungie did say it would build Destiny 2’s stripped-down Cosmodrome area to the “roughly Destiny 1 Year parity” had.
Now Bungie has admitted that this won’t happen and has put things right.
Digital Foundry is looking at the next generation Destiny 2 update.
“We didn’t correctly update your expectations of how far the Cosmodrome experience would expand and that was a mistake,” wrote community manager dmg04 in the studio’s latest This Week At Bungie briefing, as noted by Kotaku).
So, to clear things up, with the return of the Devil’s Lair and Fallen SABER attacks, we don’t have any active plans to add more to the Cosmodrome than what’s out there [and] will focus on new updates in general. “
This has now all come to light with the return of the aforementioned Destiny 1 attacks as part of the latest new Destiny 2 season. These are Cosmodrome missions that take place in some areas that you cannot currently access from the Cosmodrome map, and fans have suggested that their arrival should have announced that these areas will also appear on the Cosmodrome map.
“As we approached the launch of Beyond Light, it became clear to us that we had to make a choice,” Bungie continued. “After we return all three original attacks, are we investing more time and resources to bring Cosmodrome to D1 parity or are we shifting our focus to building new experiences for year 4 and beyond? Given that we thought we would our original goals and Because we knew the community and the team’s desire for new content, we chose the latter option. “
Destiny 2: Beyond Light brought a large new area to the game – the icy moon of Europe – but it also controversially removed much of the Destiny 2 game’s base content. The return of other, older areas from Destiny 1 as part of a rotating Destiny Content Vault was announced at the same time as part of a long-term effort to cycle areas and content in and out of the game.
“The Cosmodrome offers an improved tutorial for new players, and for seasoned players, a warm dose of nostalgia,” said Matt Reynolds in his review of Destiny’s next-gen update last month. “Bungie hasn’t leaned on it as much as you’d expect – but I imagine that will change over time.” Maybe not.