Blizzard absorbs Activision Studio after dismantling Classic Games Team

Photographer: Troy Harvey / Bloomberg

Video game publisher Activision Blizzard Inc. took another step in consolidating control of the Blizzard Entertainment division, which once prided itself on its autonomy, by moving a 200-person design studio to its ranks.

The studio, Vicarious Visions, has been a subsidiary of Activision since 2005 and has worked on such franchises as Skylanders, Crash Bandicoot and Tony Hawk. It will now focus entirely on Blizzard’s franchises, including Diablo, rather than making its own games. Former studio head of Vicarious Visions Jennifer Oneal joins Blizzard’s leadership team and reports directly to the president.

The news, reported by GamesIndustry.biz arrived just weeks after Blizzard quietly dismantled one of its internal development teams, according to people familiar with the company.

Blizzard, the maker of games like World of Warcraft and Overwatch, has traditionally developed most of its games in-house. But in recent years, Activision’s publishing house has taken over a stronger hand in Blizzard’s operations. Based in Albany, New York, Vicarious Visions has been working with Blizzard on the Diablo franchise since last year, including a planned remake of Diablo II, people familiar with the plans say. They asked not to be identified while discussing private information.

A Blizzard spokesperson declined to comment on Vicarious Visions’ current projects, only confirming that the studio has “been working with Blizzard for a while.”

Until last year, the Diablo II remake was to be developed by Blizzard’s Team 1, part of the company’s Irvine, California campus, which had become known for reworking classic games. The most recent release, in January 2020, was a remake called Warcraft III: Reforged. The title was poorly received for glitches and missing features, earning 59 points out of 100 on the review aggregator Metacritic – the lowest score a Blizzard game has ever achieved.

Team 1 members gathered to discuss what had gone wrong. Internal Blizzard documents reviewed by Bloomberg pointed to the game’s failures in areas including poor planning, miscommunication, and a hasty release due to financial pressure from management. For example, Blizzard announced the game in November 2018 and began taking pre-orders for 2019 without notifying most of the development team in advance, according to several people who worked on Warcraft III: Reforged.

Team 1 wanted to avoid repeating the mistakes of Warcraft III: Reforged in its next project, the Diablo II remake. Shortly after the post-mortem, however, Blizzard pulled that project from the team and put the division behind Diablo IV in charge. A group at Vicarious Visions is also working on the remake, which was known as Diablo II: Resurrected.

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