Among Us became a surprise hit in 2020. The hidden role Murder ’em up was originally released in 2018 and made its way to fame late last year, thanks in large part to many Twitch streamers. Unfortunately, this success presented a number of challenges for Innersloth’s developers. Yesterday, they released a dev blog explaining why the development and updates took so long, and told fans a little bit about what’s going on behind the scenes.
“Among Us gained incredible traction quite late in 2020 that we weren’t expecting, and that meant A LOT of change for us,” the developers say. “Not only did we have to switch back to Among Us after we thought it was done, but we also had to set ourselves up more sustainably to work on the game. We had to spend two months restructuring, figuring out new processes and finding external partners to help us manage the ship. “
The development team originally consisted of just three people, although they added a fourth this year. They add that they’ve heard suggestions to hire more people to help, but rushing to bring in new people can often be harmful than helpful.
All this organizational stuff made them spend time outside of the game, but in the end, all of this means that the development will be a little easier in the future.
“Thank you very much for your patience while you wait for the next big update!” Add Innersloth. “We want to do more for you to show you how grateful we are, but without compromising on the quality and values we had before this blew up.”
To that end, they will soon unveil a 2021 roadmap for Among Us, so that people can get a better idea of what’s to come. They also provide a small reminder that the game’s new Airship map will be released early this year. An account system is also coming, the first update of which will focus on moderation, so you can report people into the game if needed.
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