Resident Evil 4 now has dual-wielding in VR

Welcome back, Leon.

Welcome back, Leon.
Screenshot: Capcom

During the Oculus Gaming Showcase, executive producer Ruth Bram shared more information on the upcoming virtual reality gate of Resident Evil 4.

Resident Evil 4 on Oculus Quest 2, which is being developed by Studio harness, the classic survival horror game shifts from the oft-imitated, over-the-shoulder viewpoint of the original to a first-person perspective with both teleporting and full locomotion options. Plus, every item in the game – from ammo pickups to weapons – is now a physical object that you can interact with. Instead of pausing to access the inventory, you can also physically whip out various weapons stored on Leon’s body. Dual wielding is also in, a huge change from the original game.

“Armature uses core elements from the original Resident Evil 4 to boost gameplay and systems, but they remastered art – over 4,500 textures repainted or increased resolution, ”explains the Oculus blog. “Character animations have been faithfully converted to Unreal Engine 4 and remain unaltered from the original source material, and all cutscenes are presented in their original format.”

As a big fan of it Resident Evil 4 anyone else not interested in virtual reality has me intrigued by this Oculus Quest 2 port. I’m all for meandering through the game’s terrifying Spanish countryside from a whole new perspective, but I’m skeptical of the need for new gameplay mechanics like dual-wielding. I think we’ll find out if it’s brilliant Resident Evil 4 shines just as well on Oculus Quest 2 when it arrives later this year.

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