Elsewhere in the interview, Character and Environment Director Kevin Meek alludes to another low-profile camera shot where a male shepherd sits with open legs. The developers couldn’t change the animation itself, but they could change the position of the camera to change the framing of the shot. “If you were to wear a skirt, it wouldn’t be a little flattering,” explains Meek. “So we can’t necessarily change that animation, but you can turn that camera up a little bit to lessen the problem.”
The developers stopped changing entire character models, noting that the camera images they changed were “a decision made as part of many creative decisions and simply showing them with the best possible fidelity that we could continue.”
“I think a lot of things have evolved since then [the original games] but I don’t know if I would say we were very concerned about it or anything like that, ”says Walters. In 2010, Mass Effect 2 project director Casey Hudson told Kotaku that a certain free shot of Miranda’s behind was “an interesting choice” and pointed out that it wasn’t easily overlooked “when you see it there for so long …” Hudson continues.
Bundling the original Mass Effect trilogy, Legendary Edition is a remastered version of the classic action RPGs and aims to provide almost everything the originals did. However, Mass Effect 3’s multiplayer didn’t make it and some of the Mass Effect 1 DLC was lost due to a corrupt source code issue.
For more information on the Mass Effect: Legendary Edition, check out our article with some comparison screenshots, with updates to the player’s character model and other companions from the franchise. The game will launch later this year on May 14 for Xbox One, PlayStation 4 and PC. After a preview, we said that Mass Effect: Legendary Edition feels like less than a remake, but way more than a remaster.
Jordan Oloman is a freelance writer for IGN. Follow him on Twitter.